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ZootFly's core technology asset is our proprietary engine, called ZEN, which is based on a revolutionary job threading system that optimally exploits core processing architectures across multiple platforms. ZEN runs on the Playstation 3, Xbox 360, Wii, and PC.

ZEN uses a deferred rendering approach that enables realtime lighting without any precomputation. This allows ZEN to render complex, dynamic, destructible environments and ensures a very short art iteration loop.

ZEN eliminates traditional loading screens by loading all levels and assets transparently in the background, ensuring a smooth gaming experience without interruptions. ZEN's dynamic level of detail (LOD) system keeps the frame rate stable, smoothly adjusting the level of detail on geometry, lighting, shadows, particles and even AI logic.

Seamless integration with Autodesk Maya makes ZEN an efficient, cost-cutting production tool that slashes development time. Designing levels is extremely easy because everything can be done directly in Maya -- from modeling, mapping and animating, to positioning of sound sources, particles, events, triggers, scripting and NPCs. All assets and levels can be played instantly on target hardware with just a single click from Maya.

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