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Zen is a complete state-of-the-art game engine, designed for
the first and third person action adventures. The features and performance
are equal or better to those of upcoming high-end engines. Zen supports
such features as HDR, PRT, parallax mapping, steep |
parallax mapping, normal mapping, dynamic portals, occluders,
volumetric fog, extreme poly count, full dynamics including vehicle and rag
doll physics, complex animations, procedural particle system, powerful sound
support, superb AI and much more. |
Zen is a three-level design. The majority of Zen comprises
of the abstract, platform independent engine, based on plug-ins. About 1/6
is platform dependent engine, while a small fraction is platform core level,
which includes both dependent and independent interfaces. |
Unlike other engines, Zen is tightly integrated with Alias
Maya. Migration time and consequent expenses that burden game development
are becoming progressively significant with the ascent of the nex-gen
techology. |
Platform independence, complex architecture, PRT, HDR,
parallax and steep parallax mapping, dynamic real-time soft shadows, single
and multiplayer, Xbox and PC, artificial intelligence, indoors and outdoors,
hsr, portals, embedded game testing and editing. |
Coming soon. |
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