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Jobs
ZootFly is growing to become one of the largest independent
video game development studios in Central Europe. We're located in beautiful
Slovenia, smack in the middle of Europe, just a hop from the hot
Mediterranean, snowy Alpine peaks and rolling hills of famous vineyards.
Where else can you choose between wind surfing the blue waves and
free-styling on powder snow, all within 60 minutes? We're 2 hours from
Venice by car and 2 hours from London by plane.
And we have a game room packed with *everything* between Magnavox Odyssey
and Sony PS3, furnished with cozy sofas and a roof patio. How cool is that?
We dedicate our top-notch technology, art, animation, and design departments
exclusively to creating AAA titles for Playstation 3, XBox 360 and PC. We
specialize in action, adventure and first person shooter genres. We believe
in hiring creative, dedicated, talented people and letting them do their
job. We also put a high premium on stability; we have been in business for
over 5 years without a single salary reduction or downsizing.
ZootFly is all about the team. We have a flat structure without clueless
middle management, Nazi producers, and power-hungry bosses. You're
responsible only to your teammates. They'll kick your butt if you're late,
but will buy you a pint of lager if you excel.
We are looking for passionate and hard-working game developers compelled
to create the best games possible based on 20th Century Fox and ZootFly's
original properties.
10
Available Openings
Senior Texture and Lighting Artists
Senior Level Designers
Senior XBOX 360 / PS3 Programmers
Job Location
Ljubljana, Slovenia, European Union
Contact Information
career(at)zootfly.com
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Senior Texture and Lighting Artists
Responsibilities
- Texture
and polish interior exterior architectural spaces and world objects
based on conceptual artwork and reference photography.
- Light
interior and exterior architectural spaces and world objects based on
conceptual artwork and reference photography with full understanding of
advanced lighting principals and application as they pertain to game
development.
-
Understand and manage technical aspects of environmental production,
including color, normal, specular, reflection and parallax map creation
in relation to lighting.
- Work in
a highly collaborative manner with the Art Director, core team members,
and other PD team leads to accomplish production and development
objectives at an industry leading level.
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Understanding and working within the designated art direction.
- Create
high quality work with minimal assistance.
Specific
Requirements
- Ability
to texture and light 3D environments to the highest of next generation
industry standards.
- Ability
to work in a variety of artistic styles.
- Strong
technical aptitude related to 3D texturing and lighting tools and game
engine technologies.
- Fluent
proficiency in Maya and Photoshop.
General
Requirements
- At
least two years console experience designing levels and/or systems.
- At
least one previously shipped title.
-
Familiarity with the shooter and action genres.
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Excellent analytical and problem solving skills
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Excellent people and communication skills
- Has a
proactive work ethic and is not afraid to take on big challenges.
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Senior Level Designers
Responsibilities
- Work
closely with the Lead Game Designer, Lead Level Designer and the
Environment Art team to develop intense and entertaining single player
and multiplayer levels.
- Guide
the development of your levels from initial layout sketches to the
final, polished product.
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Emphasizing the "fun" factor of gaming will be main focus.
- Be a
significant contributor to developing and fostering creativity across
the design, art, engineering and test teams.
Specific
Requirements
- Demonstrable
experience in level planning and layout, with available samples.
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Understanding story structure, drama elements, pacing, architectural
language, lighting, sound, and visual effects to guide players smoothly
through game levels.
- Fluent
proficiency in Maya.
General
Requirements
- At
least two years console experience designing levels and/or systems.
- At
least one previously shipped title.
-
Familiarity with the shooter and action genres.
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Excellent analytical and problem solving skills
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Excellent people and communication skills
- Has a
proactive work ethic and is not afraid to take on big challenges.
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Senior XBOX 360 / PS3 Programmers
Responsibilities
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Developing and maintaining the core technology to be used in commercial
AAA game titles.
- Analyze
code performance and optimize code appropriately for speed and memory
usage.
- Design
and implement new visual systems based on new research or techniques.
- Absorb
documentation on new hardware & systems software in order to implement
features on sometimes immature hardware.
- Design
and implement efficient low-level systems to support higher-level
programmers & pipelines.
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Contribute to the overall design of the technology plan of the company
and the game titles.
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Research new techniques from graphics field, and assess their
suitability for adoption into the technology.
- Keep
abreast of latest developments in hardware & software via developer
support, conferences, publications, etc.
Specific
Requirements
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Proficient in C++.
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Architect, program, and debug high quality products with efficient and
reusable code.
- Enforce
good software practices.
- Account
for risk factors and plan for risk mitigation.
General
Requirements
- At
least two years console experience designing levels and/or systems.
- At
least one previously shipped title.
-
Familiarity with the shooter and action genres.
-
Excellent analytical and problem solving skills
-
Excellent people and communication skills
- Has a
proactive work ethic and is not afraid to take on big challenges.
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